Cassandra is a full-length music and theatre work by Helga Davis and Michael McQuilken, which premiered at BRIC Arts in 2014.
We designed a multi-channel audio system surrounding the audience and spatialized both live and pre-designed sounds in 3D during the show. We also designed a multi-channel projection system to map the show’s video content, including video reproduction on all sides of Cassandra’s giant dress and mapping visual content to various scenic elements throughout the performance.